Introducing The Winkerdog

…and a little cutie she is, by golly

Well, it finally happened: I missed putting up an entry in my 365 Characters/Locations attempt. Shit!

Since I made myself a promise that if I missed a day, I’d end the experiment, it’s over. Still, I made it about a third of the way.

Now I need to think up what my next LJ writing experiment will be.

Dog News

Today, we adopted a sweet little 2 year old Basset girl named Winker. She has some birth defects (one bad eye, bowed front legs, minor skull deformities), but she is very friendly and loving and sweet.

She and Daisy seem to get along ok, altho I’m sure big sister Daisy will be the dominant girl.

A Dogster page for Winker (with pics) will be coming soon.

Dang, I just realized that now, this house has 3 females and 1 male. No wonder Grace is grinning. I’m doomed:)

Published in: on December 9, 2006 at 7:37 pm  Comments (6)  
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It Was A Dark And Horny Night

…gotta love them horny nights

Not much going on here at Casa Cross this week. We are going to a dog adoption place on Saturday to meet up with another Basset Hound, this one a young lass named Serena. Grace has been emailing back & forth with the SPCA lady about her and she seems to be a very nice, tho partially disabled, doggie. The disability comes from the loss of an eye, which, given a dogs greater dependence on smell than sight (especially in Bassets), is not a huge disability. We’ll be taking Daisy along to meet Serena, just to make sure they get along.

And now, today’s location…

365 Days, 365 Characters/Locations

About this location: All wild west settings need a good saloon.

#121: The Silver Dollar Saloon

As Saloons go, the Silver Dollar is pretty swanky. This swankiness is made possible by the many ways the management separates miners, cowboys, farmers, drifters and other folks from their hard earned wages. Booze, gambling, sporting ladies…the Silver Dollar has them all.

The downstairs of the saloon is dominated by the 75 foot long L shaped bar and the stage where a small band often plays and dancing girls dance. The rest of the downstairs is given over to tables, including those used for faro, poker, roulette, dice and other games of chance (chance being used in a more or less jesting way). There is a large backroom used for storing booze and a small office where the saloon owner counts his money.

Upstairs, it’s all about cribs for the ladies. There are 16 rooms, most of them fairly small, and a door leading to the back stairs, in case quick egress is needed.

Unbeknownst to most people, there is a trapdoor in the storeroom. It leads down to a tunnel that extends to a stable 150 feet away. This tunnel can be used for smuggling goods or people in and out.

Restroom facilities consist of a pretty fancy multi-user outhouse behind the saloon.

Published in: on December 7, 2006 at 11:30 pm  Leave a Comment  
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The Seven Secrets Of Time Travel

…oh, wait, they’re secrets

365 Days, 365 Characters/Locations

About this location: Here’s an island for fantasy worlds.

#120: Red Beach Island

This is a smallish island, 16 miles long by about 7.5 miles wide. As the name implies, the beaches are composed of a rusty red sand. This sand comes from the iron rich rocks that are found all over the island.

The tallest point on the island is The Dome, a 2 mile wide hump that rises 350 feet at it’s center. The Dome is, like much of the rest of the island, covered in grasses, ferns and miniature redwood trees that seldom reach more than 80 feet tall.

There are several spring fed creeks on the island and two large ponds. No humans live here, but wildlife is plentiful. Deer, birds of all kinds, foxes, giant tortoises, land squids, several types of rodent and quite a few reptiles are to be found.

The western side of the island has a natural harbor and, on the whole, this island would make a great re-supply stop or even a hideout for those adventurers that need such a place.

Published in: on December 6, 2006 at 9:45 pm  Leave a Comment  
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Blue Rocks And Pink Bikinis

…sorry, it’s classified:)

365 Days, 365 Characters/Locations

About this location: How about a nice little house?

#119: Ed’s House

Ok, so Ed is the one guy the PC’s in a game always need to go see. Maybe he’s an occult expert or a biplane pilot or a warp drive repairman or something else, they still have to go see him.

Ed’s house is a modest 2 bedroom place in a pretty nice working class neighborhood. Since Ed is a bachelor, it’s probably not a prime example of good housekeeping, but it’s not a pigsty either. Besides the two bedrooms (one of which has been converted into a storage room for…stuff) there is a kitchen, a dining room, a bathroom, a living room, a basement and an attic. The tools/books/equipment of Ed’s profession are all over the house.

Since Ed is used to dealing with adventurers, you can bet that there is a closet full of weaponry somewhere in the house.

Published in: on December 5, 2006 at 11:09 pm  Leave a Comment  
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Quest For The Magic Enchilada

…with red sauce, not green

365 Days, 365 Characters/Locations

About this location: This is the smallest location yet…but one of the busiest.

#118: The Restroom On The Edge Of Forever

Techinically, it’s restrooms, since it affects both a ladies and a gents, but still the name is kept singular.

As you’ve no doubt guessed, those in the know can enter these restrooms and, by saying or doing the right thing, open a portal in time and space (well, space being that of the surface of Earth). Generally speaking, the trip into the past lasts between 2 and 7 days.

Visually speaking, the restrooms look like medium sized examples of their kind. They are always quite clean and the soap in the dispensers always smells of lemons.

Published in: on December 4, 2006 at 10:53 pm  Leave a Comment  
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Juicy Lucy Saves The Day

…way back in 1972

Today was Game Day here at the House of C and our intrepid adventurers did indeed manage to get the goblin boy back to his family, with only a brief and stinky fight with some brain hungry living dead to slow them up. True, one of the characters did spend most of the fight doing the technicolor yawn because he failed to save vs the stench, but by and large, the fight went fast. This was mostly due to Grace’s mage using a wand of magic missiles to turn the dead attackers heads into a fine red mist.

Once the boy was home, the goblins proclaimed their undying friendship to the adventurers, fed them, put them up for the night and gave them a hefty box of gold nuggets. Later, just before sneaking across the border back into their homeland, the group lucked onto a stash of loot belonging to a recently deceased goblin con man.

The game ended with the thief making second level and the rest of the party very close to it. We won’t be playing again this month, but we’ll resume in early January with the group headed off to the Big City to sell off most of their bigass stash of loot.

And now, today’s location

365 Days, 365 Characters/Locations

About this location: This place is the castle stronghold of a Sorceror so powerful, he’d make Conan cry like a little girl.

#117: The Steel Skyfortress of Shandar Khan

Imagine a mighty fortress, measuring nearly a half a mile on a side, with a castle in the center that stands 250 tall. Now, make the whole thing out of enchanted steel, set it on a round disk of earth a mile across and 300 feet thick and set it to floating in the sky at an altitude of about 3 miles and then cloak the whole thing so it’s invisible and silent. THAT is the Steel Skyfortress of Shandar Khan.

At any given time, the fortress has roughly 3,500 beings living on it, many of them human. There are soldiers, slaves, apprentice mages and support folk. The fortress has room for horses and other riding animals, which are used by the soldiers when a raid is called for. Sewage and other wastes are processed magically back into fresh water and fuel for the furnaces.

Shandar Khan generally allows the fortress to travel randomly on the winds, but is fully capable of ordering it to go anywhere he wants. Since the merest sight of it is terrifying to most sentient creatures, he seldom needs to let loose his troops.

Most of the time, Khan is studying and plotting in his castle and leaves the day to day operations to his right hand man, Eveross Xorr, a damned powerful Wizard in his own right.

Published in: on December 3, 2006 at 10:06 pm  Leave a Comment  
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The Kitty Cats Drive Route 66

…and yes, they get their kicks

Uncle Doc’s Day

Well, we went to see “Happy Feet” (micro review: Catchy tunes, pretty good flick) and, whilst there, saw the new trailer for “Harry Potter and the Order of the Phoenix”, which looks to be a must see.

After the flicks, we had a bite to eat, then came home to walk Daisy…do homework…was dishes & clothes…water the garden…watch tv…read…etc, etc, etc.

Not exactly a ball of fire day, but then, we are simple country folk:)

Tomorrow: Game Day! Will our intrepid adventurers manage to escort the goblin warlord’s son back home without getting killed? Stay tuned!

365 Days, 365 Characters/Locations

About this location: Every city and town in most of our world has one of these.

#116: The Old Dark House

The Old Dark House is not just an old dark house, you know. Oh no, it is something much creepier and much more dangerous. It’s a haven for monsters, crazed killers, ghosts and other thinks that bump in the night.

The Old Dark House moves around every few years. When it does, it transforms to look like the old dark house whose place it occupies. Then, it sits and waits for victims to enter it. Well, ok, it does allow the odd serial killer or werewolf or zombie out now and again, just to shake things up, but mostly it just sits and waits.

Inside, this homicidal home looks pretty much like any old abandoned house…if a cannibal cult lived there. Additionally, the ODH is rather TARDISlike in that it is much larger on the inside than the outside. In particular, there are lots of hallways and stairways and the basement has at least two levels, with 6 to 12 rooms in each level. Once in awhile, just for fun, the ODH will open up a Hellgate or a dimensional portal in one of it’s rooms.

As you might imagine, getting into the ODH is a hell of a lot easier than getting out. Destroying the ODH is absolutely impossible. What really gets destroyed is the original old dark house. The Old Dark House merely teleports itself to a new location.

Published in: on December 2, 2006 at 9:28 pm  Comments (2)  
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Green Flamethrower Man

…he’ll fry your ass in an eco-friendly manner

365 Days, 365 Characters/Locations

About this location: This one is a friendly little pub in a small town…but it does have a secret or two.

#115: The Duck & Rose Pub

The Duck & Rose is located at #3 Dwarvenhammer Lane in the village of Pine Grove. The pub has room for about 60 people, altho it rarely sees more than half that. There are tables and booths and the bar runs the entire length of one side of the main room. The staff is friendly and the general atmosphere is one of good times.

But the pub has a couple of secrets. The owner, Hazon Dakes, is a traffiker in rare and hard to find magical items. Since said traffiking is forbidden by decree of the Queen, he asks and gets a high price for his wares.

The other secret of the Duck & Rose is that in the backmost basement storeroom, behind a rather large crate marked “Dried Fish”, is an entrance into a tunnel system. The tunnels run all over beneath the small town and connect with some natural caverns. If you follow these caverns down, they will eventually lead you to the demon world of Demara. So far, nobody has ventured down.

Published in: on December 1, 2006 at 10:45 pm  Leave a Comment  
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Mrs. Wangdoodle Gets Naked

…damn those hot flashes

365 Days, 365 Characters/Locations

About this location : This is from my CyberPulp world, but it also exists in our world…but it’s not as cool

#114: Alcatraz Island

In the CyberPulp universe, Alcatraz Island was purchased in 1840 by the very first Doc Tempest (or rather, the first member of the family to be known by that name). He then hired a large number of men to begin work on what would become the family estate and headquarters for all the Doc Tempests to come.

Originally, the island had a large house, several outbuildings, laboratories and a dock for boats and ships. In 1849, a lighthouse was added and a great deal of landscaping began. In 1865, a small zoo was built. Not all of the creatures found their would be recognized by most zoologists. The australopithicus would be one of them.

By the 1920′s, the island had been enlarged from it’s original 18.86 acres to just shy of 26 acres. A wide array of security devices had been installed, along with an airstrip and hangar (with a dirigible mast). An underground cavern was converted into a submarine pen. The zoo was relocated to the grounds of the Tempest Foundation in Sacramento.

In 1952, the island was again enlarged, this time to it’s present size of 40 acres. Almost every building was torn down and rebuilt.

In 1973, construction began on the dome that now covers the island. It was finished in 1977.

As of 2035, there are 75 permanent residents of the island, almost all of them are on Doc Tempest’s support team. Security on the island is the tightest in the world and so far, none of Doc’s enemies have ever breached it.

Published in: on November 30, 2006 at 11:10 pm  Comments (2)  
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Super Milk Chan VS Ren & Stimpy

…wow, I just heard sombody’s head explode

Today, I switch over from daily characters to daily locations.

365 Days, 365 Characters/Locations

About this : We’ll start off our locations with a small drinking establishment set in the Pulp Era.

#113: Hannigan’s Tavern

Located on a corner in a working class section of The Big City, Hannigan’s is the kind of place were the average Joe can stop in for a couple of brews after a hard day at work. The radio is usually set to a baseball game or a comedy show and there’s free pretzels or peanuts at the bar.

The layout is simple…the main room is a 30′X65′ rectangle with booths on one side, the bar on the other and tables & chairs in between. A long hallway connects the main room with (in order): men’s room, ladies room, broom closet, office, store room and “meeting room”. The meeting room is generally used for Hannigan’s weekly poker game, but sometimes it gets used to stash people in trouble. Not criminals, just folks who find themselves in danger from bad guys.

The decor of Hannigan’s runs mostly to dark woods, bar signs and medium level lighting. The place has seen better days, but it’s not a dump.

Open Mon.-Sat. 11 am to 2 am and Sunday from 1 pm to 12 am.

Published in: on November 29, 2006 at 8:39 am  Comments (1)  
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