Riding A Harley Through The Dreamtime

…alone, cos this bike ain’t got a p pad.

World Bulding Game Update

mnemex snoozed and lost on getting info to me, so the entire Kartanian civilization was destroyed in a single night by the Evil Duck Brotherhood.

So, to my remaining 5 players…

smalley_smoot and doc_mystery still need to get their village population info in. And do put the replies on the same post  as the other Mayors did, gentlemen.

First turn will start with a letter from your King/Queen/Whatever, with your basic orders. You will reply to it and that will be your first turn. Then, after a couple weeks, I’ll do Turn 2. With any luck, things will progress smoothly and fun will be had by all.

On Friday, I will post Arn’s Adventurer Profile, thus allowing the rest of you to see the format I want. I’ll expect your Adventurer Profiles by the following Friday.

I will send pictures (with explanitory text) of your starting Village to you as soon as I get done creating all of them with Campaign Cartographer. After that, I’ll only send you pix every 6 turns or so.

It should be noted that, while your military detachment can and should do some cursory exploration of the area near your village, any in depth exploration will need to be done using the Adventuring Party (henceforth known as the Corps of Discovery) from the Adventuring part of the game. Please do understand that the services of the Corps of Discovery might be a long time coming, what with then out in the Great Unknown most of the time.

As always, if you have any questions, ask away.

And now, since I haven’t posted any song lyrics in awhile, here is a tune by Jethro Tull (from the “Aqualung” album) that very nicely sums up my feelings on the scourge that is organized religion.

“Wind-Up”

When I was young and they packed me off to school
and taught me how not to play the game,
I didn’t mind if they groomed me for success,
or if they said that I was a fool.
So I left there in the morning
with their God tucked underneath my arm —
their half-assed smiles and the book of rules.
So I asked this God a question
and by way of firm reply,
He said — I’m not the kind you have to wind up on Sundays.
So to my old headmaster (and to anyone who cares):
before I’m through I’d like to say my prayers —
I don’t believe you:
you had the whole damn thing all wrong —
He’s not the kind you have to wind up on Sundays.
Well you can excomunicate me on my way to Sunday school
and have all the bishops harmonize these lines —
how do you dare tell me that I’m my Father’s son
when that was just an accident of Birth.
I’d rather look around me — compose a better song
`cos that’s the honest measure of my worth.
In your pomp and all your glory you’re a poorer man than me,
as you lick the boots of death born out of fear.
I don’t believe you:
you had the whole damn thing all wrong —
He’s not the kind you have to wind up on Sundays.

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6 comments on “Riding A Harley Through The Dreamtime

  1. doc_mystery says:

    I’m struggling with what exactly to do next, Doc, with the composition of my new twown.
    There’s so much information that I don’t have that would help.
    In the real world, we have historical examples of new colonies ranging from Jamestown and Plymouth and Quebec City; each was colonized for various reasons, whether to take advantage of new resources (gold, tobacco), escape religious prosecution, or to help expand a new frontier. Settlements for trade and commerce also come to mind.
    But I have no real idea why my settlement is where it is, and its relationship to the capital and my Sultan. Is it a private little empire? A piece of amputated and transmplanted Suraqi culture? A gold-rush style jumped up town? An enormous private ranch or plantation?
    Who are my colonists? Are they exported criminals or wide-eyed frontier-o-philes or religous extremists or hand-picked experts? Can they be one extended clan, several families, or one small family with a large cadre of indentured servants/slaves?
    Can colonists do more than one type of job? Can a soldier be a farmer? A priest a healer? A tanner be a merchant? A rug maker a wizard?
    Do I assume that all growth is from my own colony or from regular immigration? What is the source of my wealth? How much mercantile influence is there? How rough are the winters (and are there any)? Who are my neighbours, and what do they have I could trade with?
    Other things are missing so I can make informed choices. What technology level? What can magic do/not do? How much can they influence crop yeild and animal husbandry?
    As you can see, I have so many questions, I’m not certain what to do next!
    ::B::

    • Doc Cross says:

      I’m struggling with what exactly to do next, Doc, with the composition of my new town.
      There’s so much information that I don’t have that would help.

      The short answer to most of your questions would be “That’s up to you, the player”, but I’ll try to elaborate and give you a few answers.
      But I have no real idea why my settlement is where it is, and its relationship to the capital and my Sultan.
      Your village is an extension of your home country and it’s government. You are far from home and in a different climatic zone, but you are still just another piece of Suraq. A brand new piece, to be sure. Your job is to carry out the Sultan’s orders, which you will get in a few days.
      A piece of amputated and transmplanted Suraqi culture?
      This is what it is, yes.
      Who are my colonists? Are they exported criminals or wide-eyed frontier-o-philes or religous extremists or hand-picked experts? Can they be one extended clan, several families, or one small family with a large cadre of indentured servants/slaves?
      The colonists are the best of the best, handpicked by you to help found this new village, which you all hope will grow and prosper. as to their relationships and/or the presence of slaves or indentured servants, that is entirely up to you to decide. It won’t have a huge impact on what I do as GM.
      Can colonists do more than one type of job? Can a soldier be a farmer? A priest a healer? A tanner be a merchant? A rug maker a wizard?
      Generally speaking, most folks should have one main job, altho they could well have a secondary skill or hobby that they can work on in their spare time. The exception is Wizards. They have precious little time for anything but studying and perfecting the Art…except for when they are enchanting items or advising you on magical matters.
      Do I assume that all growth is from my own colony or from regular immigration?
      Your orders from the Sultan will go into more detail, but assume that you will get a few new immigrants every year or so, as your capacity to feed/house them increases.
      What is the source of my wealth?
      The source of any wealth you accumulate is pretty much solely based upon what you can wrest from this new land.
      How much mercantile influence is there?
      Not alot, at first. You are way out in the ass end of nowhere. Actual trade with the rest of Suraq will be infrequent at first.
      How rough are the winters (and are there any)?
      Well, Suraq is in a dune sea which itself is in the middle of a great prarie not unlike the U.S. midwest. Azeem is along a similar latitude, but at the far eastern edge of the prarie. Winters there will be cold, with snow, but not generally killingly so. Once again, much of this will be explained in your orders.
      Who are my neighbours, and what do they have I could trade with?
      You have no neighbors that you know of. As I said, it’s a lonely place…to start with.
      What technology level?
      Hmmm…probably about Late Middle Ages…maybe a bit later…with magic…but no gunpowder.
      What can magic do/not do? Magic is alot like D&D style, but is mostly restricted to enchanting items. However, if done properly, this can begin to introduce a Technomagic situation, as is the case in Varralon. Remember that the concept/reality of mages casting spells without first enchanting an item to do it is VERY new.
      How much can they influence crop yeild and animal husbandry? Quite alot…IF the proper magical devices are created, such as the Varralonese self propelled plows or the Chantaphoan Staves of Curing Disease (specifically enchanted for swine, cattle, poultry, etc).
      As you can see, I have so many questions, I’m not certain what to do next!
      Read the other players Village Population replies and follow suit. You can always tweak things later. Remember, to start with, you need to be able to provide damn near everything your village will need to survive the first year or so.

  2. Man, those are some dangerous ducks.

  3. mnemex says:

    Ah. Never saw the post, probably because I was sketchy on lj due to Origins and the like. Oh well; no harm, no foul.

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