…from the October, 1897 issue
Message to my World Building Game Players
I’m delaying posting Arn’s turn until tomorrow afternoon, so you all get an extra day to get your turns ready.
About this character: This character popped up as an NPC in my OTE based Special X Unit supernatural investigators game. As you can guess, he was partially based on my dog, Roscoe.
#10: Special Agent Roscoe, FBI
FBI agent and paranormal investigator
Medium sized Basset Hound/Beagle mix, 7 years old, 50 pounds, reddish brown & white coat, brown eyes, long ears (right one has a small bullet hole in it), does not wear a collar
Agent Roscoe is one of two non-human agents assigned to Special X Unit of the FBI. His duties usually involve reconnaissance, tracking and surveillance, but he also has extensive knowledge in the fields of cryptozoology and animal behavior. He became an FBI agent at age 18 months and joined the X Unit shortly after his second birthday. He loves his job.
Although he has some telekinetic power, Roscoe only uses it in times of great peril, since the use of it leaves him very tired. Lacking opposable thumbs, Roscoe does not carry a gun. However, if needs be, he can administer a very painful bite. Like both The Andalusia Dog and the evil Rex, Roscoe is a talking dog. In fact, besides English, he is fluent in Spanish, French, Russian and Japanese..
In his spare time, Agent Roscoe enjoys people food, chasing bitches, reggae music, reading pulp magazine reprints and napping.
Incredible Senses (4 dice) Roscoe has superior senses of smell, taste and hearing. (He’s a dog)
Inconspicious (3 dice) Roscoe can go many places where a human would be noticed right away. (He’s a dog)
Stamina (3 dice) Both bassets and beagles have great stamina when tracking their prey. (He’s a dog)
Non-humanoid Form (3 dice) While being a dog has many advantages, it does have some severe drawbacks. The most notable would be no hands/thumbs. (He’s a dog)