…and other stories of combined naughtiness
About this character: We’ll close out Pulp Women Week with a 21st Century woman who really got too far into her work.
#21: Professor Jeanmarie Boudin
Stats (using a d10)
Skills: Brawling (2d8), Climb (3d12), Security Systems (3d10), Netrunning (3d12), Self Healing (2d20)
Jeanmarie was already a Nobel Prize winning cyberneticist when, in 2031, Tempest Industries hired her to head up their Human/Robot Direct Inteface project. Besides being bored with her previous job, she was recently divorced and an empty nester, so she had plenty of time and energy to devote to a project that would link a human mind with a robotic body. She soon set to work on the problem.
After 2 years of hard work, Jeanmarie and her team had built a suit that would allow a human to seamlessly “inhabit” the body of a robot. She decided to do the demonstration herself and things went smoothly…for 20 minutes. You see, none of the previous tests had ever lasted longer than that. As she noted later, it was a hell of a thing to learn that at the 21 minute mark, your human body would just stop working, keel over dead and your consciousness would be trapped in a robot.
In her case, the robot was a 4 armed humanoid shaped EX90…a bot created for exploration in areas too dangerous or remote for humans. After some initial shock (and a few weeks of therapy), Jeanmarie accepted her fate and decided to make the best of it. Before long, she was accompanying Doc Tempest and his crew (including the recently revived Sally Smithfield) on adventures throughout the solar system and cyberspace.
Oh, she did eventually solve the “20 minute problem”, for which she won her second Nobel Prize.
Professor Boudin stands 6’6″ tall, weighs 422 pounds, has no hair, has 5 assorted eyes, copper and silver “skin”, two legs with grasping feet like a parrot and 4 tentacular arms with 6 fingers on each arm.
In her spare time, Jeanmarie enjoys reading cybernetics journals, playing four games of chess at once, trying to improve her sensor pack and exploring the Net for lost cyberworlds.