The $15,000.00 Manure Pile Treasure

…because nobody would think to look there.

The Doclopedia

About this character:  A geeky female scientist today…but that doesn’t mean she’s not dangerous


#17: Theodora Pogg

Stats (using a d10)
Physical: 5
Mental: 8
Psychic: 6
Magical: 0

Skills:  Biochemistry (2d8)  Botany (2d8)  Zoology (2d8)  Weird Science (3d8)

Theodora (“Dora” to her very few friends) is a Weird Scientist whose specialty is creating chemical weapons based upon plant and animal extracts, glandular secretions, etc. Most of the time, she creates poisons that stun, blind, or paralyze the target. She tends to shy away from making lethal compounds, altho she is certainly capable of it.  She usually sells her weapons to the highest bidder.

Recently, Dora has been working on a serum that will mix the DNA of plants and animals. She has succeeded, but doesn’t realize it because her personality has split and “Teddy”, her dark side, is keeping it a secret from her. Teddy has plans for world conquest using her “plantanimals”. Dora would be horrified by this, since it will involve a whole lot of killing.

Theodora is 40 years old, 6 feet tall, rather skinny and plain featured with mousy brown hair. She habitually wears drab pants and blouses under her lab coat.

In her spare time, Dora enjoys music, reading adventure stories and working in her greenhouse. In her spare time, Teddy enjoys plotting the conquest of the world, hiring minions and investigating the cost of cosmetic surgery.

A Dog Riding A Hog Through A Bog

…in the fog

I haven’t done this in awhile, so…

I Am…

52 years old
Long haired
Married (almost 10 years, to my Sweet Angel, Grace)
Straight, sexually speaking
An eyeglasses wearer
Pretty darned funny, by all accounts
A native Californian
An eldest child
A son (to my mom)
A brother (to my brother and sister)
A brother in law
An uncle
A stepfather (to Louis, who is all grown up now)
An ex-husband
A “dog person”
A tea drinker
A veteran of the U.S. Navy
An “infuriating mix of Liberal and Conservative”, but…
Not affiliated with any political party
A chocoholic
A beer drinker…with the odd foray into good scotch, tequila or bourbon
A roleplaying gamer
A writer, mostly of RPG related stuff
Of Irish, Scottish, Portugese and Native American ancestry
A redhead…except for the gray bits
A pretty damned good cook.
A Doc Savage fan
An avid gardener
A character in a roleplaying game (Over The Edge)
A character on a collectible card game (On The Edge)
An opponent of organized religion and organized politics
A big fan of women in all of their delightfully varied forms
Not an addiction prone type of personality
An Alton Brown fan
A storyteller
An animal lover and amateur naturalist
Sometimes Bad, sometimes Good, but never Evil or Saintly
Known to say pretty much whatever pops into my mind, regardless of the situation
A human being

The Doclopedia

About this character:  Today, our Pulp Era Woman is the power behind a criminal throne.

#16: Eva LaSalle

Stats (using a d10)
Physical: 5
Mental: 7
Psychic: 0
Magical: 6

Skills:  Seduction (2d8)  Witch (2d8) Animal Control, Cats (2d6)  Connections, Criminal Organization (2d6)

Eva Mills was the fifth of seven children born to Jefferson and Vandy Mills, dirt poor sharecroppers in southern Mississippi. Eva hated her life on the farm and ran away from home at age 12. After several weeks on the road, during which she suffered many abuses and injuries, she met up with Mama Lily. Mama Lily was an old black woman who lived deep in the woods. Folks said she was a witch…and folks was right! She took Eva in and trained her in the ways of magic. Living in Mama Lily’s little shack in the woods wasn’t much better than living on her parent’s farm, but Eva did like her lessons. It didn’t take long for her to figure out that she could use magic to move up in life someday.

That day came just after Eva’s 18th birthday, when she said goodbye to Mama Lily and headed off to the big city. Now grown into a beautiful and smart woman, Eva started putting her plan to work. First, she met and seduced Gordon LaSalle, an up and coming young criminal in the negro underworld of St. Louis. She ensured Gordon’s undying love with regular doses of a love potion, while removing his enemies with either spells or an army of alley cats lead by her own familiar, Midnight. Eventually, Gordon became the undisputed king of crime in St. Louis. Eva let’s him run his businesses (both criminal and legal) with some guidance from her, but she also has also enslaved several of his underlings to run a few secret operations of her own.

Lately, Eva has grown bored with St. Louis and has cast her eye towards New York in general and Harlem in particular. She has begun working on Gordon to make the move.

In her spare time, Eva enjoys jazz, champagne, the movies and being wealthy & powerful.

Three Cute Chicks And A Fat Guy In Drag

…Halloween, 1978

World Building Game News

1: smalley_smoot, if you have recovered from your illness, I need your turn.

2:  All of you will get a GM’s reply to your turns (telling you how things went, plus any other info about what happened in/around your village) and then a Royal Reply to your actual turn letter.

3: I’ll be shortening the time from when you get your Royal reply to when I want your next turn letter from 3 weeks to 2 weeks. I have no doubt that this will be plenty of time.

That is all.

The Doclopedia

About this character:  This week, our theme is Pulp Era Women and our first tough skirt is a high flying two fisted adventurer.

#15: Daisy O’Donnell

Stats (using a d10)
Physical: 7
Mental: 7
Psychic: 2
Magical: 0

Skills:  Aviator (2d8)  Aviation Mechanic (3d4)  Brawling (2d6)  Intimidation (2d4)  Pistol (2d6)  Language, Spanish (2d6)  Language, French (2d4)

Daisy’s dad, Will O’Donnell, was a WWI flying ace and he taught his only child everything he knows about flying airplanes. Nowadays (1933), the two of them (with help from Daisy’s mom, Erin, and her mechanic uncle, Sean) run “Lucky Ace Aviation” out of Austin, Texas. Daisy takes jobs flying passengers and freight anywhere in the world. She has also been known to hire herself out for more “interesting” jobs…jobs where the risks are as high as the potential rewards. When she takes these side jobs, she is usually accompanied by her co-pilot/boyfriend Charlie “Cowboy” Haggard and her best friend/mechanic Deb Dugan.

In her spare time, Patsy likes drinking, dancing, shooting the breeze with other pilots and “turning Charlie every which way but loose”

Making Crazy Salad

…with stuff flavored dressing

Boringly slow day at work…very tasty dinner…Grace off to her class…picked tomatoes…drinking last beer (Two Palms Brewing Company’s “Oasis Amber Ale”) from the fridge…good episode of “Eureka“… time for another character…

The Doclopedia

About this character:  Here’s the last OTE character of the week. I might do another OTE week sometime, or I might mutate the rules for some other week. Anyway, Lucy is a converted character from another part of the Dociverse.

#14: Lucy Skye Diamond

Trippy Hippie Psychic Healer

Female Irish American, 24 years old, long red hair, multicolored kaleidoscopic eyes eyes, 5’2″ tall, 90 pounds, petite build, usually wears tye dyed clothes.

Lucy is one of the most well known mutants in the San Francisco Edge. From her apartment near the corner of Haight and Ashbury, she runs a “psychic healing” business. The name is deceptive, however, since she does not heal physical problems, but emotional ones. Lucy’s mutant power is to see a person’s problems and emotional baggage as holographic images. She is able to interact with these holograms, some of whom can be a bit quarrelsome, and then fix her subjects problems. Of course, new emotional problems do arise, so Lucy gets alot of repeat customers.

Lucy has been known to work with the police department on a few cases.  This often involves calming crime victims or witnesses down so that they can better give information. Sometimes it involves helping a cop get his head straight when things get rough.

In her spare time, Lucy enjoys rock concerts, organic foods, musicians (especially bass players) and controlled substances.


Psychic Vision  (4 dice) She can see what’s bugging you…  (Kaleidoscope eyes)

Psychic Manipulation (3 dice) …and then kick it’s ass (Often manipulates things others can’t see)


Weirdness Magnet (2 dice) A side effect of Lucy’s powers makes her a beacon for mutants, supernatural creatures, aliens…anyone who is very strange (has extremely odd friends)

The Wacky Fish Sandwich Lady

…of Dundalk, MD

Not much new to report from the House of Cross today. Work was…work. Funny how that often turns out that way. Dinner was convened at Hometown Buffet where I ate way too many shrimp. Soon, the sleeping time will arrive.

I’ll send out some spiffy info to my World Building Game players in a couple of days, then turn replies in a week or so.

Some time this week, Grace and I need to go shopping for new backpacks for our Hawaii trip. There are a few other items we’ll need (like a 1 or 2 gig Compact Flash card for the digvidcam), so we may end up doing more shopping than we expect.

Grace starts a new semester at American River College tomorrow. This time, she’s taking another accounting class.

The Doclopedia

About this character:  As OTE Week draws to a close (tomorrow), here’s a character I found in a pile of adventure notes from way back when Over The Edge was shiny and new. The character was created by one of the players in my first OTE series.

#13: David Yan

Kung Fu Fighter

Male Asian American, 25 years old, 6′ tall, 190 pounds, black hair, green eyes, excellent build, several small scars all over his body, dragon tattoo on his chest, eagle tattoo on his back.

David Yan is the latest in a long line of martial arts masters. His family uses their talents to fight evil wherever they find it. David has come to Al Amarja in search of his old enemy, “The Tiger”. When he finds him, he means to kill him.

Being a good  looking young man, David seldom lacks for feminine companionship. If he needs money, he will work as anything from a bodyguard to a bouncer to a prize fighter.

In his spare time, David enjoys working out, meditating, eating Italian food and reading,


Master of Kung Fu  (4 dice) If he needs to, David can seriously kick ass using his bosy as a weapon.  (Very buff with catlike grace)

Intense Mental Discipline (3 dice) His mental training allows him to ignore pain & distractions and concentrate on whatever he needs to. (Often comes off as very intense)


Women (2 dice) Dave’s big weakness is the fair sex. Many a woman has used him for something, then walked away. (Often dates “bad” girls)

Meandering Neanderthals

…watch out for those mammoths.

The Doclopedia

About this character:  I’m thinking this may be the oddest OTE character I’ve ever created…and that’s saying something.

#12: The Crime Master

Criminal Mastermind

Part one is a cybernetically and genetically enhanced octopus, weighing about 60 pounds. Part two is a 33 year old brunette female geneticist, weighing about 175 pounds and standing 5’10” tall. Together, they are a mysterious and deadly criminal.

In the mid-nineties, in a top secret U.S. government lab, a project went horribly awry. The exact details are forever lost and only two creatures survived: a woman and a mutant octopus, both quite insane. Linked mentally, and often physically, they formed a strange being that became fascinated by crime and ctiminals. Soon, the creature began calling itself The Crime Master and began plotting spectacular crimes.

Somewhere along the way to it’s first crime, The Crime Master found out about Al Amarja and the Edge. What better place to pull off a first heist than one of the strangest, most corrupt and dangerous places on earth? The heist (the theft of Monique D’Aibainne’s most prized necklace) went off perfectly and caused an uproar that had the whole island in chaos for days.  Over the next two months, The Crime Master pulled off 4 more spectacular and lucrative jobs. It also found out that other Edges existed in many cities around the world.

Since then,  The Crime Master and it’s crew (none of whom know what “the boss” really looks like) have pulled off crimes in Edges from Shanghai to Toronto. Anyone who gets in The Crime Master’s way dies in some particularly gruesome manner, often marked bu missing body parts.

In it’s spare time, The Crime Master enjoys planning even more spectacular thefts…and eating live crabs.


Just Too Damned Weird (4 dice) Well then, it’s a combination of mutant cephalopod, ultra tech cybernetics and human female, innit? Anyone who sees it out of it’s disguise (mask, dark suit, cloak, bowler hat) will almost certainly go insane. (has a definite Chtulhoid look)

Mentally Complex (3 dice) It’s strangely working mind makes it almost totally immune to psychic attacks or even normal psychological tricks. (gives off strange vibes when it speaks)

Mad Genius (3 dice)  The Crime Master’s IQ is off the scale. (most folks cannot follow it’s complex explanations)


None. No, really, nobody has discovered any yet.

The Blue Cow Boogie

…rock that boogie, boys

Well, today started off just wonderfully. Got up early to get my car over to the dealer’s service center by 7 am, walked home (it’s only just over a mile), ate my brekky and then…got the call that confirmed that my suspicions about the radiator were true. The radiator was cracked, leaking and had to be replaced…for $500! Along with the several months late maintenance, the final total was $786 big ones! Still, considering that Grace and I have put 102,600 miles on the car in just over 5 years, this is the first major repair it has needed. And, happily, it comes just after we had cleaned up our financial house, so it’s ok.

By the way, if you own a Honda CRV, be aware that if you need to replace the tiny fuckin’ clock in the dashboard, it will cost you $240 installed (I declined it and will buy a $1.00 stick on model at Target). Even better, if your CD player/radio craps out, the want $820 fuckin’ bucks to install a new Honda approved one! I declined that, too and shall instead get one from Best Buy…INSTALLED…for under $200. And I might get Sirius or XM radio, too. And it’ll STILL cost me a helluva lot less than EIGHT HUNDRED AND TWENTY bucks!

By the way, the service department manager was as flabbergasted as I was by those prices.

In other news, I’m getting tired of processing and freezing squash, so tomorrow, the zucchini plants meet their fate. As for the tomatoes…those get another couple of weeks, then they’re outta here.

I’m putting off the spinach planting until tomorrow. Today was all about the car (which was fully repaired and ready to go by 1:00) and tonight is all about watching Alton Brown break his clavicle, then watching Spider-Man 2…all accompanied by a cold brew or three.


About this character:  This is another denizen of the San Francisco Edge. In fact, he pretty much IS the San Francisco Edge…and maybe San Francisco itself

#11: His Imperial Highness,  Joshua Norton I 

The Big Man in The City By The BayTall, distinguished looking Caucasian man, looks about 45, 6’4″ tall, 200 pounds, well built, medium length dark hair, golden colored eyes, usually wears a well tailored black suit

When most people die, they stay dead. Legends, on the other hand, never die. In the case of Joshua Norton, this proved to be truer than anyone might imagine. It was during his much publicized and much attended funeral that the spirit of our only emperor found that it could not proceed on into the Great Hearafter. No, over the course of the next few days days it instead began getting more and more solid, until Joshua was once again fully flesh and blood. Of course, he wasn’t flesh and blood like we are, but the soul of the city made human.

The first thing Joshua realized was that he didn’t look exactly as he had at the time of his death. He was younger, fitter and much better looking. The next thing he realized was that there was another San Francisco overlaying the one most people could see and interact with. There were homes, shops and even an Imperial Palace. The population of this other city was only a couple of hundred people, but that would change.

Over the decades, the spirits of many native San Franciscans have been reborn into the San Francisco Edge, including a big surge in population after the 1906 earthquake and fire. Most of them live only in the Edge, but a few, like his Imperial Highness, can walk in both worlds. There are even some people not of the Edge who can enter and interact with it. Even some non-San Franciscans. Even some non-Californians! Emperor Norton tolerates this at his pleasure, but once in awhile he is forced to banish someone. Often, this is for calling The City by that foulest of epithets, “Frisco”.

In his spare time, Emperor Norton enjoys the symphony, walking around the city, Giants games, eating various ethnic foods, buying candy to hand out to children and giving the poor & homeless a helping hand.


Immortal (4 dice) As long as San Francisco exists, so will His Highness. (Eternally young)

Edgewise (4 dice) He can enter and leave the Edge at will, find any place in it and even invite or banish people (prominent Y shaped scars on both thumbs)

Charming (3 dice) As befits an emperor and the spirit of San Francisco, he is totally charming and easy to like. (has a totally winning smile)


Spirit of the City  (3 dice)  Being tied to the city has its downside. When the city hurts, so does he. Earthquakes are especially painful. (looks ill when there are large fires or other disasters)