…slow, yet exciting
Game Report: Fantasy Heroes
So today marked the resumption of gaming with my regular gaming group, as well as the start of a new series. The rules system is FUDGE and the setting is a continent spanning empire that has seen it’s greatest days and is now, after 1000 years, a safe smoothly running and boring place. There is no magic, everyone is some flavor of human and there are no dragons or other supernatural/magical creatures. Life goes on has it always has.
But not for four 16 year olds from different parts of the empire. For them, it’s weird shit time. Consider…
Three weeks ago, each of them had something very strange happen to them.
One young lady apparently spoke with and controlled several different animals. Her Player, Grace, code named her “Dr. Doolittle”.
Another young lady seems to be capable of building incredible mechanical devices…in her sleep. Her Player, Sam, code named her “Girl Genius”.
A young man from a nomadic tribe is convinced he controlled the weather on at least 3 different days. His Player, Paul, code named him “Weather Man”.
The last young man manifested several bizzare powers…lightning bolts, polymorphing of others, mind control. His Player, Arn, code named him “Mr. Wizard”
Today they awoke, butt naked, in a pine forest. In bodies they didn’t recognize. With new names and the memories of their former lives fast fading. This changing of mind and body has taken 3 weeks, during which they were kept asleep and transported to the remote northern mountains,
They were told that they were special and that a super secret organization called the Order of the White Bird existed to “explain things and help them on their journey”, altho each member they will meet can only tell them a little bit about the big picture.
They were also told that an organization called the Order of the Flaming Fist exists solely to kill them. No capture, no questioning, no deals…just death. Apparently, the agents of the Flaming Fist have some way of tracking them…IF they can get within 30 miles of them.
Finally, the agents of the Imperial Intelligence Corps are after them, despite not knowing exactly why they need to find these 4 young people. Most likely, somebody very high up in government knows something.
And so, today’s episode found the 4 travellers on the road to a remote mountain village, where they met their first contact at the White Bird Inn. (note: all of their contacts will be recognizable by some reference to white birds) They were given a rather cryptic map, told where to go to meet their next contact and informed that agents of the Burning Fist were no more than 3 days behind them.
That night, while they waited, for the full moon to rise so they could make their way out of town, the young lady known as Porrin fell asleep, then awoke after a few minutes. Speaking in a more mature and businellike voice, she set the others to gathering up stuff from local farms and the blacksmith shop. Within 3 hours, she had constructed a spring powered wind up wagon. Despite it only having a top speed of 10-15 miles an hour, it still got them far out of town before they had to abandon it due to thick forest.
We left off with them following a river that would lead them to their next contact and, hopefully, another piece in their puzzle.