…kind of cute, in an ugly way
The Doclopedia #937
Islands Of The Circle Sea: The Poadan Islands
Located in the Great Southern Bay, the eight Poadan Islands are a delightful rest stop for any mariner. From the smallest (Tornofu, 1.5 miles across) to the largest (Aralonfu, 26 miles long, 5 miles wide) you’ll find friendly people, lovely weather, great food & drink and peaceful relaxation. This last is strictly enforced by the Yarotodan Giants, a group of 10 foot tall humanoids who act as a police force and will not be gentle when arresting violators, who will spend three days in jail before being allowed to pay stiff fines.
The Poadan Islands are also noted as one of the very few places where one can legally buy Haakaanese Ship Charms. Outlawed by most of the Greater Civilizations, these charms allow ships to employ several useful magicks, depending upon the type of charm. Popular charms allow swift travel, a cloaking fog, iron hard hulls and the ability to sail against the wind without deploying sails. Most charms have 6-10 usages before falling apart.
The Doclopedia #938
Islands Of The Circle Sea: The Island of Etradio
In the cold reaches of the Coldwaste Fjord lies a great rock of an island that is nearly devoid of life. On this island lies the stronghold of Etradio the Lost, perhaps the greatest scholar of the past few centuries. If there is an obscure fact about anything, Etradio almost certainly knows it. If he doesn’t know it, he can look it up quickly in his library of many hundreds of thousands of books and scrolls, some of which date back to the Great War. For a price…usually a very high one…Etradio will answer any question.
While getting to the island, and then to Etradio himself, is extremely difficult, it is even more dangerous to find yourself caught on the island after dark. You see, in exchange for his vast knowledge and a very long life, Etradio made a bargain with the Mad God. This bargain causes him to transform into a huge creature of terrible power and hunger every night. This is why very few living things call the island home and why visitors need to be out to sea by nightfall. Until the dawn, Etradio prowls the island seeking flesh, blood & bone to sate his terrible appetite.
Etradio is not called “the Lost” because he lives in such a remote location.