Moss Is The Key!

…nope, know idea where that came from

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The Doclopedia # 1,778
My Earliest RPG Characters: Willy Wabbit

Madcap Toon

Muscle: 7
Smarts: 9
Zip: 8
Chutzpah: 9

Shticks: Quick Change/Disguise, Bag of Many Things

Beliefs & Goals: Everybody else is a chump, so you can feel free to mess with them. Being crazy is FUN! Drop everything if you see any yummy carrots. Stay away from cops and dogs.

Natural Enemies: Dogs, Cops, Psychiatrists

Background: Willy is a small white rabbit who wears green sneakers and a green vest. He is nuttier than a bag of walnuts and hyperactive to boot. Despite his strong addiction to carrots, Willy is very hard to trap, much to the dismay of the local police. He carries a big mallet, chewing gum and dynamite in his Back Pocket.

In his spare time, Willy likes eating carrots, carrot cake, glazed carrots, mashed carrots and carrot cookies with a big glass of carrot juice.

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The Doclopedia #1,779

My Earliest RPG Characters: Mr. Quick

Speedster

Strength: +1

Constitution: +1

Dexterity: +3

Intelligence: +1

Wisdom: +1

Charisma: +2

Advantages: Bravery, Area Knowledge (New York City), Wealth

Disadvantages: Hunted (by D.E.T.H.), Hunted (by Bonebreaker), Weakness (cold)

Powers/Gifts: Superspeed, Enhanced Reflexes, Toughness

Primary Skills: Hand to Hand Combat +2, Acrobatics +2

Background: Wealthy race car driver Sam Hill was badly injured in a multi car crash during a big race. Told that he would never walk again, he vowed to spend every cent of his considerable wealth to find a cure. As luck would have it, he met Professor August March, who gave him an experimental treatment that should have restored him to normal health. It did, but it also gave Sam the ability to run and move at superspeed. About the same time, Sam met The Big Man, an 8 foot tall superstrong member of the Justice Team. He convinced Sam to become a superhero and join the team.

In his spare time, Sam enjoys racing cars, meeting beautiful women, practicing judo, reading western novels and eating Mexican food.

Mr. Porkwaffle Finds A Treasure

…and gets taxed for it

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Become a Patron!

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The Doclopedia #1,776
My Earliest RPG Characters: Sir Mallard

Gloranthan Duck Knight

Strength: -1

Constitution: +1

Dexterity: +2

Intelligence: +1

Wisdom: +1

Charisma: +1

Advantages: Small and Quick, Brave, Noble

Disadvantages: Arrogant, Different (he’s a Duck), Short


Powers/Gifts:
 None


Primary Skills:
 Shortsword +1, Short Bow +1, Dodge +2


Background:
 Sir Mallard is a Knight from the Court of the King of All Duckdom. He is 3 feet tall, has dark green and white feathers and a scar across his bill. He is very well mannered and of a calm and noble temperment. He is also a bit arrogant.

Sir Mallard was sent out by his king to learn more about the wider world, spread the word that Ducks are ready to do business with Humans and to maybe secure a bit of loot for the Royal Treasury. He enjoys the adventuring life…in no little part because it gets him away from his 3 wives and 24 children.

In his spare time, Sir Mallard enjoys vanquishing evildoers, slaying monsters, aiding the defenseless and recounting his exploits to all who will listen.
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The Doclopedia # 1,777
My Earliest RPG Characters: Arielle Ames

Consulting Witch and Private Eye

Strength: +1

Constitution: +1

Dexterity: +2

Intelligence: +3

Wisdom: +2

Charisma: +2

Advantages: Ambidexterity, Nightvision, Excellent Memory, Tough, Kind Hearted, Sexy

Disadvantages: Technology Jinx, Woman In A Man’s World, Hearing Loss In Right Ear, Hunted (by Cultists)


Powers/Gifts:
 High Level Spellcaster, Wiccan Priestess, Shapeshifter (can turn into a cat)


Primary Skills:
 Spellcasting +3, Hand to Hand Combat +2, Sword +1


Background:
 Arielle Ames is a native of Southern California (born in San Diego, raised in Hollywood). Her father was an FBI agent and her mother was a housewife and Wiccan High Priestess.  Arielle took after them both and became a private investigator as well as a witch. She is rather well known among law enforcement agencies and is often called in for “special cases”. Physically, Ari looks alot like Joan Jett did back in her “I Love Rock & Roll” days.

Ari has a partner, Bob, who just happens to be a superintelligent dog (small terrier mix) from another dimension (the dimension of Over The Edge, to bse exact. See the adventure “It Waits…” for more info) with a telepathic voice that sounds like Humphrey Bogart). She also has a leg man named Angel Valdez, who mostly checks out things that involve technology, since Ari tends to not play well with high tech devices.Ari has busted up several evil cults and this has put her at #1 on their Hate Parade. Any one of them would gladly cut her heart out, assuming she didn’t blast them to Hell first.

In her spare time, Ari enjoys tall dumb muscleboys, sweet faced nerdyboys, 1950’s Sci Fi movies, punk rock and dark chocolate.

Chapter 881: In Which Young Nell, Passing As A Teenage Boy, Joins The British Navy

…pretty sure she hasn’t heard of rum, the lash and buggery
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The Doclopedia #1,774

My Earliest RPG Characters:  Brother Willow

Monk

Strength: +2

Constitution: +2

Dexterity: +4

Intelligence: +1

Wisdom: +2

Charisma: +1


Advantages:
 Low Profile, High Pain Threshold, Unfazeable

Disadvantages: Too Trusting, Will Not Use Weapons (other than his walking staff), Foreigner


Powers/Gifts:
 Enhanced Speed (+1 attack/move per level), Perfect Balance, Catfall, Trackless Movement


Primary Skills:
 Martial Arts, Acrobatics


Background:
Brother Willow is a monk from the Temple of the Righteous Path, which is located in the distant land of Shin Wa. He is a total asskicker in combat, but is reluctant to fight if there is another way to settle matters. He will often offer first aid to his defeated foes.

Being the sole Asian in a European land, Brother Willow is the subject of much curiosity and some distrust. Usually, his soft spoken and kindly ways winn people over, but not in all cases. Sometimes, he is forced to “bring enlightenment” to the crude and bigoted.

In his spare time, Brother Willow enjoys learning about Western ways, trying new foods and drinks, writing in his journal, attempting to guide his friends down the path of peace and harboring a secret love for the half elf mage, Tamara.

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The Doclopedia #1,775

My Earliest RPG Characters: Captain Daemon Dragon

Captain of the starship “Explorer”

Strength: +2

Constitution: +2

Dexterity: +2

Intelligence: +3

Wisdom: +2

Charisma: +3

Advantages: Almost Fearless, Commanding Presence

Disadvantages: Almost Fearless, Stubborn, Horny


Powers/Gifts:
 Heightened Senses (+3 to sensory based rolls)


Primary Skills:
 Starship Operations, Strategy & Tactics, Brawling, Weapons (hand phaser)


Background:
Captain Dragon is the much beloved commander of the starship “Explorer“. He is 30 years old, tall, good looking and unmarried. He inspires loyalty and respect in his crew and fear and respect in his enemies. He is sometimes a bit too much of a swashbuckler, but is never really reckless.In his spare time, Captain Dragon enjoys jazz, working out in the gym, cooking, watching old 20th century adventure movies and seducing women on every planet he visits.

Hey! It’s The Funny Hat Guys!

…those wacky guys in their crazy hats

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The Doclopedia #1,772

Aliens: Grikk

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Grikk (his proper name is Grikkkkkkkikikkkkkakkkikakorrrkakorkik) is a District Leader of the Wrok (proper name: Wrokokaaakakikiokarkarkikokik) species of aliens from the planet Renzeb 4. The Wrok first came to Earth 120,000 years ago and have been living here quite contentedly ever since. They are intrigued by all earthly lifeforms, especially humans, even tho most move at insane speeds and live for such a short time.

The Wrok are a mineral life form and yes, they look like rocks. In fact, they look so much like rocks that no human could ever tell the difference unless they saw them extrude their manipulatory organs or levitate via their psionic powers. Most Wrok are about the size of a large potato, although a few can get twice that size.

Grikk is still young, by Wrok standards, being a mere 600 years old. Still, he has risen up the ranks to become District Leader of the 15th District. His parents are very proud of him. Grikk is known for being intelligent, hard working and full of good ideas.

When he is not on duty, Grikk likes to engage in problem solving mind melds with his friends (roleplaying), absorb a bit of acidic rainwater (get drunk) and enter into a temporary compressive state with female Wrok (fuck).

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The Doclopedia #1,773

My Earliest RPG Characters: Redbeard the Slayer

Fighter/Thief

Strength: +3

Constitution: +3

Dexterity: +2

Intelligence: +1

Wisdom: +1

Charisma: +2

Advantages: Cool Under Pressure, Lots of Friends/Contacts, Patron (Ool the Wizard)

Disadvantages: Hunted (by the Thieves Guild), Hunted (by Shandar Khan the Sorceror), Soft Spot for the Less Fortunate

Powers/Gifts: Incredible Healing (3X normal), High Magic Resistance (+3 vs all magic)

Primary Skills: Melee Combat (Great Axe), Missile Combat (Throwing Knives), Thief Skills

Background: Redbeard (his real name is a closely guarded secret), is a swordsman and thief of some reknown. He lives in a small suite of rooms on the fourth floor of the Purple Unicon, a “pleasure palace” located in the city of Ekarris. Redbeard stands 6’2″ tall, weighs 275 pounds, has long red hair and blue eyes. His primary weapon is a huge double bladed great axe, but he is well skilled in the use of most melee weapons.

Redbeard is quite skilled as a thief…skilled enough that his freelance exploits have earned him the wrath of the Thieves Guild. They have put a hefty price on his head. Now if any of them were brave or skilled enough to collect it…

The High Wizard Ool Mandragar is Redbeard’s primary employer, often sending the “redheaded scalawag” off on missions that would kill anybody without his phenominal healing factor. More than a few of these missions have pitted Redbeard against the mad sorceror Shandar Khan and his League of Wizards.

In his spare time, Readbeard enjoys whores, ale, barroom brawls, fair maidens, Dwarven baseball and women.

 

Here Come The Rock & Roll Mole Rats

…they’ve got the desert sands hoppin’

 

Well, kiddies, today marks the end of the first week of character posting here on the old LJ. I’ve decided that each week will have a theme, so I’m finishing this set with another of my early character creations.

 

 

Starting tomorrow: Over The Edge characters.

 

About this character:  Mr. Quick was the first superhero character I ever made. He was originally created for a Champions game, but I’m not gonna slog thru Hero system to present him here.

 

The Doclopedia #7
My Earliest RPG Characters: Mr. Quick
Speedster
Strength: +1
Constitution: +1
Dexterity: +3
Intelligence: +1
Wisdom: +1
Charisma: +2
Advantages: Bravery, Area Knowledge (New York City), Wealth
Disadvantages: Hunted (by VIPER), Hunted (by Bonebreaker), Weakness (cold)
Powers/Gifts: Superspeed, Enhanced Reflexes, Toughness
Primary Skills:  Hand to Hand Combat +2, Acrobatics +2
Background: Wealthy race car driver Sam Hill was badly injured in a multi car crash during a big race. Told that he would never walk again, he vowed to spend every cent of his considerable wealth to find a cure. As luck would have it, he met Professor August March, who gave him an experimental treatment that should have restored him to normal health. It did, but it also gave Sam the ability to run and move at superspeed. About the same time, Sam met The Big Man, an 8 foot tall superstrong member of the Justice Team. He convinced Sam to become a superhero and join the team.In his spare time, Sam enjoys racing cars, meeting beautiful women, practicing judo, reading western novels and eating Mexican food.

The Rare And Colorful Feathered Tree Pig Of Potawango Island

…don’t walk under the trees they live in…messy

About this character: This was, as near as I can remember, the first Toon character I ever created.

The Doclopedia #6
My Earliest RPG Characters: Willy Wabbit

Madcap Toon
Muscle: 7
Smarts: 9
Zip: 8
Chutzpah: 9Shticks: Quick Change/Disguise, Bag of Many ThingsBeliefs & Goals: Everybody else is a chump, so you can feel free to mess with them. Being crazy is FUN! Drop everything if you see any yummy carrots. Stay away from cops and dogs.

Natural Enemies: Dogs, Cops, Psychiatrists

Background: Willy is a small white rabbit who wears green sneakers and a green vest. He is nuttier than a bag of walnuts and hyperactive to boot. Despite his strong addiction to carrots, Willy is very hard to trap, much to the dismay of the local police. He carries a big mallet, chewing gum and dynamite in his Back Pocket.

In his spare time, Willy likes eating carrots, carrot cake, glazed carrots, mashed carrots and carrot cookies with a big glass of carrot juice.

NOTE TO MY WORLD BUILDING GAME PLAYERS:  Your first monthly report will be due on Friday. Post it as a reply to my LJ that day. I’ll post Arn’s monthly report (since he gave it to me yesterday after our game session) as an example in the Friday LJ.

And now, I’m off to pick up my new glasses, then head to work.

Inside The House Of Whistling Fish

…hey, at least they’re happy fish

About this character: Arielle Ames was my first ever female PC. She was created for a variant Call of Cthulhu game that had a sort of “Ghostbusters” flavor, even tho it took place a year or so before the movie was released.

The Doclopedia #5
My Earliest RPG Characters: Arielle Ames

Consulting Witch and Private Eye
Strength: +1
Constitution: +1
Dexterity: +2
Intelligence: +3
Wisdom: +2
Charisma: +2
Advantages: Ambidexterity, Nightvision, Excellent Memory, Tough, Kind Hearted, Sexy
Disadvantages: Technology Jinx, Woman In A Man’s World, Hearing Loss In Right Ear, Hunted (by Cultists)

Powers/Gifts:
 High Level Spellcaster, Wiccan Priestess, Shapeshifter (can turn into a cat)

Primary Skills:
 Spellcasting +3, Hand to Hand Combat +2, Sword +1

Background:
 Arielle Ames is a native of Southern California (born in San Diego, raised in Hollywood). Her father was an FBI agent and her mother was a housewife and Wiccan High Priestess.  Arielle took after them both and became a private investigator as well as a witch. She is rather well known among law enforcement agencies and is often called in for “special cases”. Physically, Ari looks alot like Joan Jett did back in her “I Love Rock & Roll” days.

Ari has a partner, Bob, who just happens to be a superintelligent dog (small terrier mix) from another dimension (the dimension of Over The Edge, to bse exact. See the adventure “It Waits…” for more info) with a telepathic voice that sounds like Humphrey Bogart). She also has a leg man named Angel Valdez, who mostly checks out things that involve technology, since Ari tends to not play well with high tech devices.Ari has busted up several evil cults and this has put her at #1 on their Hate Parade. Any one of them would gladly cut her heart out, assuming she didn’t blast them to Hell first.

In her spare time, Ari enjoys tall dumb muscleboys, sweet faced nerdyboys, 1950’s Sci Fi movies, punk rock and dark chocolate.