…harder than it looks
Ten Old (pre-1985) RPGs That Everyone Should Play At Least Once And Why
1: Dungeons & Dragons Basic Set (The Holmes edition)
Play it because it is the edition that got roleplaying really started and it is stiff fun.
2: Runequest (Second edition, 1980)
Play it because it is very different from D&D and you can see the early days of Glorantha, perhaps the greatest RPG setting ever.
3: Tunnels & Trolls (Any of the first 5 editions)
Play it because it was the second RPG ever published and it takes a much more lighthearted tone that D&D
4: Traveller (First edition, AKA Classic Traveller)
Play it because it was one of the first great science fiction RPGs and you can see if your character dies during the character creation process.
5: Champions (3rd edition, 1984)
Play it because it was the best and most complex superhero game of it’s time and lets you build exactly the character you envisioned.
6: Call of Cthulhu (Second edition)
Play it because it was and still is the best damned horror RPG out there.
7: Toon (First edition, 1984)
Play it because you get to be a cartoon character that cannot die and it is hilariously funny.
8: Gamma World (First or Second edition)
Play it Because it was one of the very first post holocaust games and it is nutty fun to play a mutant.
9: Paranoia (First edition)
Play it because it is set in a totally wacky dystopia run by an insane computer where everyone is paranoid and you can bet your ass you’ll get killed several times.
10: The Fantasy Trip (Melee, Wizard and In The Labyrinth)
Play it to experience a fun and simple mix of RPG and minis combat that later evolved into the much greater GURPS system