It’s All Fun & Games Until Somebody Causes A Temporal Anomaly That Traps Your Starship In A Causality Loop

…I hate when that happens!

 

WOOHOO! CatCon post AND Doclopedia entry in the same blog entry!

 

CatCon 4: Day 2, Part 2 We venture into the wilds of Alabama…Project Applesauce revealed!…Cornbread is eaten and sat upon…battling attractions for the WIN!

Now that I’m sitting in my comfy recliner, enjoying a cold beer and watching my dog (Lucy) chase imaginary squirrels in her sleep, I’ll reveal the facts about Project Applesauce.

It’s pretty simple, really: we decided that instead of cutting across the tiny portion of Alabama and the slightly larger portion of Mississippi that Interstate 10 runs through, we’d drive on up a ways into Alabama, then cut across both states until we hit Louisiana, then haul ass to New Orleans and I-10 again.

Naturally, we wanted to hit as many tourist attractions as possible, but the ever creative and slightly nutty Mary Jones and I had an ulterior motive beyond that of our traveling companions: empowered by our rousing rendition of “Bohemian Rhapsody” for a a herd of cattle last year, we are determined to get all on board the bus to join us in performing “The Time Warp” for an unsuspecting herd of Southerners.

Flash: Oh yeah, nothing could go wrong with that.

Lucy: I predict a rapid getaway from angry rednecks.

Abby: How does Dad come up with these crazy ideas? And why does Mary help him?

Winker: Well, the technical reason is that they are both crazy.

Oddly, some in our group did not see the wonder, splendor and genius of our plan (which, I’ll point out, includes make up and costumes) when we announced it shortly after crossing into Alabama today. Still, we remain sure that they’ll come around.

So once we entered the “Heart of Dixie”, we began heading northeast along state routes and county roads, heading for the Montgomery area where we’ll turn west. Imagine our delight when we entered the town of Lottie and found it was right in the middle of the annual Cornbread Festival. Folks, there are food festivals all across this great nation of ours and I try to stop at every one I see, so when Gerry & Bill’s baby boy sees a whole town doing a tribute to one of the great foods of the South, he stops.

Flash: Dad and Food are old friends.

Winker: Plus, Dad will eat just about anything that is edible.

Abby: What’s wrong with that?

We ate cornbread of all sorts and flavors. We had it dripping with butter & honey, topped with jam, dipped in chocolate, filled with chunks of hot peppers and deep fried with gravy as a dipping sauce (Fun Fact: if it weren’t for deep frying and gravy, many southern folk would starve to death). I did my southern ancestors proud. Several of our party did their ancestors proud, too, including those whose ancestors were Canadian,

Abby: I love cornbread and apparently many southern children think feeding a goat on a leash chunks of it is great fun. Who am I to say otherwise?

Winker: Those same children also love tummy rubbing and petting chubby little one eyed Basset Hounds.

And just because you’ve got to do something screwy with your chosen festival food (I’m looking at you, Gilroy, CA and your garlic ice cream), the good people of Lottie baked up a humongous slab of cornbread that measures 18 feet across and is done to a hardness that allows you to sit on it, which we all did and we’ve got the pictures to prove it.

And lest you think otherwise, we hit the t-shirt/commemorative beer glass/bumper sticker booth hard. They also had doggie bandanas, which all of the critters are now wearing.

Lucy: We are looking very cute!

Flash: I look like an idiot.

Abby & Winker: Well…

Flash: SHUT IT!

Once we left the cornbread filled streets of Lottie behind, it was mostly pleasant driving through small country towns until we reached the tiny town of Old Texas, where we found that much sought after thing that roadside attraction aficionados lust after: dueling attractions.

If you recall from last year, we encountered the two “World’s Largest” toilet paper rolls, which was totally cool and ended in the destruction of both of them by the same nuttyass old guys who made them.

Follow up note on that: I got an email from the wife of one of the old guys and it seems that in their mad rush to see whose toilet paper roll really was the longest, they incurred littering citations in 146 counties in 7 states. Both were also held for psychiatric evaluation in their final stop, Tuscon, Arizona.

This year, the dueling attractions were…I shit you not…the World’s Largest Dinosaur Built Entirely Out Of Toothpicks. On one side of the road, you’ve got a twice life size Tyrannosaur. Across the way, you’ve got a humongous Brachiosaur. T-Rex is taller, the sauropod is longer and heavier. Both of them are pretty impressive and a glowing testament to what human beings can do when they have lots of free time, a assload of toothpicks and most likely plenty of corn liquor.

Flash: I wanted SO badly to sharpen my nails on those toothpicks!

Lucy: I was almost overcome by the urge to start attacking them.

Abby: You two are completely mental.

Winker: That’s why dad locked us in the bus.

We took pictures and bought all of the usual tchotchke subjects. Grace and Spike spoke with a local fellow who told them that the two fellows that built the dinosaurs were twin brothers. It took them 32 years to finish their monuments to prehistory, during which time they had many fistfights, yelling matches and the odd bit of small arms fire. By the time they were done, they were 77 years old and both of them died within 6 months.

And I thought my family was cracked. Well, ok, they are, but nobody has built a toothpick dinosaur. Yet.

Winker: And if someone does, my money is on Dad, maybe with help from Uncle Kelly.

After that little stop, we drove an uneventful drive to the South Montgomery KOA. Once there, we did the eating and relaxing thing. It is 11 PM now, everybody but me is asleep and as soon as this beer is done, I’m hitting the sack.

Music: Assorted Artists “Best of Doo Wop”

Destination Sign: Somewhere Over The Rainbow

The Doclopedia #594

WaRPed Characters: Missy Ng

18 year old Vietnamese American girl, 5’6′, 120 pounds, short black hair, brown eyes, glasses.

Missy lives in a heavily Vietnamese area of Los Angeles. Her parents are both lawyers and Missy, the youngest in her family, is expected to become either a doctor or a lawyer. Arguing about this is not allowed.

Sadly, Missy will be disappointing her parents, since she has a career as a City Explorer all planned out. You see, all Secret Cities link to at least a couple of other Secret Cities, but about 1 in 7 links take you through what are called “the Other Secret Cities”, places that are not found on our planet. Well, maybe not on our planet. Nobody is really sure.

Anyway, Missy was first taken into Secret L.A. By her Auntie Kay and her Uncle Vanh when she was only 4. They were salespeople who dealt in products the Secret City can’t make and they knew Missy was special. Missy loved the place and was soon going there on a regular basis with her aunt & uncle.

Missy has an exceptional sense of direction and memory for places. She has visited two of the Other Secret Cities and is eager to explore more. She has a small team of friends that will be helping her, once she graduates from high school.

In her spare time, Missy likes running, boxing, watching adventure movies and checking out cute guys.

Traits

Sense of Place (3 dice) Missy has many attributes that prevent her from ever getting lost. She can retrace her steps for several days, if need be. (never gets lost)

Tough (3 dice) Missy is young and very healthy. She has very good musculature and seldom get sick. (tanned, buff and fit)

Good Hearing (2 dice) Her hearing is very good and has saved her ass more than once. (often says “did you hear that?”)

Flaws

Nearsighted (3 dice) Without her glasses or contacts, Missy has very blurry vision past about the end of her nose. (carries extra pair of glasses and contact lenses)

 

500 Miles To Crazyville

…my home town

 

The Doclopedia #592

WaRPed Characters: The Head Hunter

Cannibal Mutant Serial Killer

Human mutant. Beyond that, everything about him/her is subject to change, including blood type and DNA.

The mutant known as the Head Hunter can bite off, swallow whole and almost instantly digest a human head. Once he does that, he turns into an exact physical duplicate of the person whose head he ate, while their body changes into his old (now headless) body. He is very tough, fast and strong. It is also believed that when it assumes a new body, any wounds will stay with the old body.

Not that while we refer to the Head Hunter as “he”, it’s actual sex will be that of whatever victim’s head it last ate.

Nobody knows who the Head Hunter is, but he has killed at least 200 people in the last 12 years. The FBI has a dedicated task force set up just to track him, but they are always at least several hours behind him. The investigation is hampered by the need to keep the Head Hunter’s mutant nature a secret.

Although he prefers to take heads in non-public areas free of witnesses, he has been seen doing it by witnesses in broad daylight at least twice. Most of those witnesses needed lots of counseling afterward.

The Head Hunter seems to favor the Southwest and Northeast United States, but has killed in all 50 states and 5 Canadian Provinces, 6 states in Mexico and once in Jamaica. As far as heads go, he’ll take them young or old, male or female, any race…but never anyone who has not yet reached puberty or is any sort of mutant. If he takes the head of a mystic, he does not gain their powers. So far as is known, he has never taken the head of a supernatural creature.

Based on his FBI file, it seems that the Head Hunter seldom commits any crime other than murder.

Traits

Mutant (3 dice) This gives him his power and his increased physical abilities. (very fit looking, regardless of the body he has)

Quick Witted (3 dice) One does not stay ahead of the FBI for years while biting off heads without being smart. (constantly visually examining everything around him)

Flaws

Mutant (3 dice) Even though his overall DNA changes when he does, it always contains the same Mutant markers. Additionally, he can always be smelled by specially trained dogs. (avoids dogs)

Insane (3 dice) The Head Hunter is insane and cannot stop his killing. It’s estimated he must kill every couple of weeks. (about twice a month, he begins to act really odd)

The Doclopedia #593

WaRPed Characters: Adam “Monster Man” Benson

Caucasian/Latino male,36 years old, 6 ft 2 in tall, 250 lbs, muscular, rugged good looks, brown hair, brown eyes, nose has been broken repeatedly.

Adam “Monster Man” Benson is a monster movie historian, former stuntman and actor. He is also a mutant who can assume the shape of any movie monster he has ever seen, which is pretty much all of them. He has starred in several remakes of popular monster/sci fi movies, playing everything from Count Dracula (Bela Lugosi version) to The Blob to Godzilla (a 6′, 2″ Godzilla, but much more realistic than a guy in a rubber suit). He is in big demand at science fiction, horror and gaming conventions, where he always appears before a packed house.

He can remain in monster form for up to 3 hours. He does NOT gain any supernatural/extranormal powers when in monster form, but he can scare the crap out of people and once did so to stop a convenience store robbery.

Adam is divorced and has two sons that live with him. Both are preteens who think their dad is incredibly cool.

Traits

Mutant (3 dice) He can assume monster form. (likes to show off for kids and monster fans)

Movie Monster Knowledge (3 dice) Adam has a vast knowledge of monster, horror and other genre movies. (always rattling off movie facts)

Stuntman (2 dice) He hasn’t done too many big stunt gags in recent years, but he still has all the skills. (can pop right up after a fall or easily dodge a punch)

Flaws

Relationship Wary (2 dice) His divorce, which was sudden and unexpected, left Adam somewhat shy of establishing a new relationship with a woman. (seldom dates the same woman more than a few times.

Half The Price, Twice The Fun

…we’re losing money, but who cares?

 

The Doclopedia #591

WaRPed Characters: Nicodemus Splatch

New York City Bicycle Messenger

Young man of indeterminate ethnicity and national origin, age 26, 170 pounds, 5’11″ tall, good looking, short black hair, brown eyes, small scar under left eye.

Nico, as his friends call him, is a good natured young fellow who works for the Bikes Away Messenger Service. Well liked by just about everyone, Nico is known all over town, since his job takes him to just about every corner of the city.

When he’s not working, Nico picks up extra cash by repairing and customizing bicycles. He lives with his girlfriend, Rita, and at least 3 cats.

In his spare time, Nico enjoys going out to the clubs, dancing, watching soccer matches and playing video games.

What Nico doesn’t know is that he was raised in a laboratory until he was 7 years old. He is the product of extensive genetic engineering to create a new type of human being that can survive in a more polluted world. Thus, Nico is very close to immune from most common pollutants, especially those that are carcinogens. He is under close observation be scientists and has blood samples drawn while he sleeps by Rita, whom the government has informed about Nico’s real status.

Traits

World Class Bicyclist (3 dice) It wouldn’t take too much effort for Nico to become either a bicycle racer or a stunt biker. (great endurance and reflexes)

Very Healthy (3 dice) All that biking around keeps him in great condition. So does his resistance to pollution (very fit and lean)

Limited Precognition (2 dice) Sometimes, Nico gets “feelings” that can cause him to change his near term plans. The scientists who made him know nothing of this. (known to be a lucky guy)

Flaws

Fear of Heights (3 dice) Nico has a definite fear of high places and will avoid them as much as possible. (gets nervous above the second floor)

Distrust of Doctors (2 dice) For reasons he cannot explain, Nico does not trust or like doctors, scientists or anybody wearing a lab coat. (hasn’t seen a doctor or dentist in years)

The Doclopedia #591

WaRPed Characters: Maryellen Baxter

Mystical Craftsperson

Caucasian woman, age 30, 145 pounds, 5’5″, average looks, short brown hair, brown eyes.

Maryellen is a native San Franciscan who lives with her husband, David, and their three children in a large Victorian home in the Marina District. Although she once worked as a bank teller, she now stays home in order to keep house and raise the kids. Maryellen enjoys a variety of crafts, from scrapbooking to beading to her favorite, making masks out of polymer modeling compound.

Oddly enough, these masks can confer strange abilities to those who wear them. X ray vision, limited mind control, a sonic shout attack…all of these and more have been attributed to her masks. Naturally enough, this has made Maryellen very popular with the denizens of Secret San Francisco.

Once a month, Maryellen has coffee with her craft shop owning friend, Maxine, and gives her a half dozen or so masks on consignment. Maxine usually sells all of them in a matter of days, often for as much as $1,000.00 per mask. Oddly, Maryellen is immune to the effects of her masks as well as any other mystical artifact.

Maryellen is aware of her masks powers and of the existence of Secret San Francisco, but she doesn’t let either affect her duties as a mom and wife. She does sometimes go into the City to look for ideas for masks or to visit her cousin Audrey, who is a mutant.

The money she makes off her masks goes straight into the kids “college money account”. She figures that she is about five years away from starting a “retire and travel account”. David is very much a supporter of this idea.

In her spare time, Maryellen enjoys shopping at thrift stores, watching Animal Planet, sewing and playing “Cheerleader and Football Player” with her husband.

Traits

Mystical Crafting Powers (3 dice) She can craft beautiful masks with strange powers. (falls into a light trance when mask making)

Citywise (2 dice) She can find entrances to places within or leading into Secret San Francisco. (has a small Y shaped scar on her left thumb)

Mystically Immune (2 dice) Maryellen cannot use, or be affected by, most mystical things, including her own masks. (Never has anything “really strange” happen to her)

Flaws

Diabetic (3 dice) She has diabetes and uses insulin to control it. (always carries her monitor with her and uses it regularly)

Standing On The Edge Of A Damned Bad Mistake

…and about to step off

Big post here, kids, as I kick off a new theme dedicated to characters for the WaRP roleplaying system.

 

Note: All of these WaRPed Characters were made using the Wanton Role Playing (WaRP) rules system, which was originally designed for the groundbreaking RPG “Over The Edge” from Atlas Games, but has now been released for use under the Open Gaming License (OGL).

 

The Doclopedia #587

WaRPed Characters: Lucy Skye Diamond

Trippy Hippie Psychic Healer

Female Irish American, 26 years old, long red hair, multicolored kaleidoscopic eyes eyes, 5’2″ tall, 90 pounds, petite build, usually wears tie dyed clothes.

Lucy is one of the most well known mutants in Secret San Francisco. From her apartment near the corner of Haight and Ashbury, she runs a “psychic healing” business. The name is deceptive, however, since she does not heal physical problems, but emotional ones. Lucy’s mutant power is to see a person’s problems and emotional baggage as holographic images. She is able to interact with these holograms, some of whom can be a bit quarrelsome, and then fix her subjects problems. Of course, new emotional problems do arise, so Lucy gets a lot of repeat customers.

She has been known to work with the police department on a few cases. This often involves calming crime victims or witnesses down so that they can better give information. Sometimes it involves helping a cop get his head straight when things get rough. This has given her many cop friends, who turn a blind eye to her recreational habits.

In her spare time, Lucy enjoys rock concerts, organic foods, musicians (especially bass players) and controlled substances.

Traits

Psychic Vision (4 dice) She can see what’s bugging you… (She has these strange kaleidoscope eyes)

Psychic Manipulation (3 dice) …and then fix it by moving it around, tossing it away or reducing it’s size. (Often manipulates things others can’t see)

Hard To Faze (3 dice) Lucy has seen some pretty strange shit, so it’s hard to bust her cool (largely unimpressed by weirdness)

Flaws

Weirdness Magnet (2 dice) A side effect of Lucy’s powers makes her a beacon for mutants, supernatural creatures, aliens…anyone who is very strange (has extremely odd friends)

Often Stoned (2 dice) Lucy likes a joint now and then (red eyes and a relaxed attitude)

The Doclopedia #588

WaRPed Characters: David Yan

Kung Fu Fighter

Male Asian American, 25 years old, 6′ tall, 190 pounds, black hair, green eyes, excellent build, several small scars all over his body, dragon tattoo on his chest, eagle tattoo on his back.

David Yan is the latest in a long line of martial arts masters. His family uses their talents to fight evil wherever they find it. David has come to Secret New York in search of his old enemy, “The Tiger”. When he finds him, he means to kill him. The search for his enemy occupies most, but not all of his time. He has not really thought ahead to what he’ll do after he kills him.

Being a good looking young man, David seldom lacks for feminine companionship. These companions change frequently, since David doesn’t want to be tied down.

If he needs money, he will work as anything from a bodyguard to a bouncer to a prize fighter. Presently, he’s working as a security guard for a rich businessman who may or may not have criminal ties.

In his spare time, David enjoys working out, meditating, eating Italian food and reading,

Traits

Master of Kung Fu (4 dice) If he needs to, David can seriously kick ass using his body as a weapon. If he has a weapon, he can kick even more ass. (Very buff with catlike grace)

Intense Mental Discipline (3 dice) His mental training allows him to ignore pain & distractions and concentrate on whatever he needs to. (Often comes off as very intense)

Technologically Inept (2 dice) David has spent so much time working out and searching for “The Tiger”, he’s never had much time for keeping up with high tech. Because of that, he has trouble using the latest goodies. (his computer is years out of date)

Flaws

Obsessed (3 dice) David is driven to find and kill “The Tiger”. This causes him to do and not do things a clearer mind would think twice about. (does/doesn’t do things he regrets later)

Women (2 dice) Dave’s big weakness is the fair sex. Many a woman has used him for something, then walked away. (often dates “bad” girls)

The Doclopedia #589

WaRPed Characters: The Crime Master

Totally Strange Criminal Mastermind

Part one is a cybernetically and genetically enhanced octopus, weighing about 60 pounds. Part two is a 33 year old brunette female geneticist, weighing about 175 pounds and standing 5’10″ tall. Together, they are a mysterious and deadly criminal.

In the mid-nineties, in a top secret U.S. government lab, a project went horribly awry. The exact details are forever lost and only two creatures survived: a woman and a mutant octopus, both quite insane. Linked mentally and physically, they formed a strange being that became fascinated by crime and criminals. Soon, the creature began calling itself The Crime Master and plotting spectacular crimes.

Somewhere along the way to it’s first crime, The Crime Master found out about the Secret Cities and set up shop in Secret New Orleans. What better place to pull off a first heist than one of the strangest, most corrupt and dangerous places on earth? The heist (the theft of a prized necklace) went off perfectly and caused an uproar that had the city and the City in chaos for days. Over the next two months, The Crime Master pulled off 4 more spectacular and lucrative jobs. It also found out that other Secret Cities existed around the world and so started a “World Tour of Crime”.

Since then, The Crime Master and it’s crew (none of whom know what “the boss” really looks like) have pulled off crimes in Cities from Shanghai to Toronto. Anyone who gets in The Crime Master’s way dies in some particularly gruesome manner, often marked by missing body parts and very little blood.

In it’s spare time, The Crime Master enjoys planning even more spectacular thefts, immersion in cool sea water and eating live crabs.

Traits

Just Too Damned Weird (4 dice) Well then, it’s a combination of mutant cephalopod, ultra tech cybernetics and human female, isn’t it? Anyone who sees it out of it’s disguise (full head mask, dark suit, cloak, bowler hat) will almost certainly go insane. (has a definite Chtulhoid look)

Mentally Complex (3 dice) It’s strange mind works in a way that makes it almost totally immune to psychic attacks or even normal psychological tricks. (gives off strange vibes when it speaks)

Mad Genius (3 dice) The Crime Master’s IQ is off the scale. (most folks cannot follow it’s complex explanations)

Flaws

Needs High Humidity (3 dice) The octopus portion of the duo needs to be kept damp or even wet at all times. (avoids dry environments)

Getting Weirder All The Time (2 dice…for now) Unknown even to itself, the Crime Master is evolving into some even more bizarre life form. It is gradually becoming less easy to be around for most humans and, in turn, it is starting to have problems understanding human concepts. (says and does totally off the wall shit)

The Doclopedia #590

WaRPed Characters: His Imperial Highness, Joshua Norton I

The Big Man in The City By The Bay

Tall, distinguished looking Caucasian man, looks about 45, 6’4″ tall, 200 pounds, well built, medium length dark hair, golden colored eyes, usually wears a well tailored black suit

When most people (and by people, we mean humans) die, they stay dead. Legends, on the other hand, never die. In the case of Joshua Norton, this proved to be truer than anyone might imagine. It was during his much publicized and much attended funeral that the spirit of California’s only emperor found that it could not proceed on into the Great Hearafter. No, over the course of the next few days days it instead began getting more and more solid, until Joshua was once again fully flesh and blood. Of course, he wasn’t flesh and blood like we are, but the soul of the city and the City made human.

The first thing Joshua realized was that he didn’t look exactly as he had at the time of his death. He was younger, fitter and much better looking. The next thing he realized was that there was another San Francisco overlaying the one most people could see and interact with. There were homes, shops and even an Imperial Palace. The population of this other city was only a couple of hundred people, but that would change. He liked this new place very much and soon found that the Secret Citizens of San Francisco had been waiting for him to show up.

Over the decades, the spirits of many native San Franciscans have been reborn into Secret San Francisco, including a big surge in population after the 1906 earthquake and fire. Most of them live only in the City, but some, like his Imperial Highness, can walk in both worlds. There are even some ordinary humans who can enter the Secret City and interact with the Secret Citizens, because that’s how both San Franciscos roll. Even some non-San Franciscans can do it. Even some non-Californians! Emperor Norton tolerates this at his pleasure, but once in awhile he is forced to banish someone. Often, this is for calling The City by that foulest of epithets, “Frisco”.

His Imperial Highness exerts a powerful protective presence over the city and the City, but oddly tolerates quite a bit of crime because “we must have the salty with the sweet”. 

In his spare time, Emperor Norton enjoys the symphony, walking around the city/City, Giants games, eating various ethnic foods, buying candy to hand out to children and giving the poor, the homeless and stray dogs a helping hand.

Traits

Immortal (4 dice) As long as San Francisco exists, so will His Highness. (Eternally young)

Citywise (4 dice) He can enter and leave the City at will, find any place in it and even invite or banish people (prominent Y shaped scars on both thumbs)

Charming (3 dice) As befits an emperor and the spirit of San Francisco, he is totally charming and easy to like. (has a totally winning smile)

Flaws

Spirit of the City (3 dice) Being tied to the city has its downside. When the city hurts, so does he. Earthquakes are especially painful. (looks ill when there are large fires or other disasters) 

The Doclopedia #590

WaRPed Characters: Special Agent Roscoe, FBI

FBI Agent & Paranormal Investigator

Medium sized mutant Basset Hound/Beagle mix, 7 years old, 50 pounds, reddish brown & white coat, brown eyes, long ears (right one has a small bullet hole in it), does not wear a collar

Agent Roscoe is one of two non-human agents assigned to the Special X Unit of the FBI, working out of the San Francisco office. His duties usually involve reconnaissance, tracking and surveillance, but he also has extensive knowledge in the fields of cryptozoology and animal behavior. He became an FBI agent at age 18 months and joined the X Unit shortly after his second birthday. He loves his job and has been decorated twice for going above and beyond the call of duty.

Although he has some telekinetic power, Roscoe only uses it in times of great peril, since the use of it leaves him very tired. Lacking opposable thumbs, Roscoe does not carry a gun. However, if needs be, he can administer a very painful bite thanks to his very sharp teeth. Like other mutant canines, Roscoe can talk. In fact, besides English and Canine, he is fluent in Spanish, Cat, French, Russian, Rodent and Japanese.

While not fearless, Agent Roscoe is very brave. He also has a very strong sense of loyalty and a hatred of those who oppress the weak. He’s also not very fond of vampires.

Yes, he has full color vision, just like a human.

In his spare time, Agent Roscoe enjoys Asian food, chasing bitches, reggae music, reading pulp magazine reprints and napping.

Traits

Incredible Senses (4 dice) Roscoe has superior senses of smell, taste and hearing. (He’s a dog)

Inconspicuous (3 dice) Roscoe can go many places where a human would be noticed right away. (He’s a dog)

Stamina (3 dice) Both bassets and beagles have great stamina when tracking their prey. Roscoe has even more because he’s a mutant, too (He’s a dog)

Flaws

Non-humanoid Form (3 dice) While being a dog has many advantages, it does have some severe drawbacks. The most notable would be no hands/thumbs. (He’s a dog)