Three Cute Chicks And A Fat Guy In Drag

…Halloween, 1978

World Building Game News

1: smalley_smoot, if you have recovered from your illness, I need your turn.

2:  All of you will get a GM’s reply to your turns (telling you how things went, plus any other info about what happened in/around your village) and then a Royal Reply to your actual turn letter.

3: I’ll be shortening the time from when you get your Royal reply to when I want your next turn letter from 3 weeks to 2 weeks. I have no doubt that this will be plenty of time.

That is all.

The Doclopedia

About this character:  This week, our theme is Pulp Era Women and our first tough skirt is a high flying two fisted adventurer.

#15: Daisy O’Donnell

Stats (using a d10)
Physical: 7
Mental: 7
Psychic: 2
Magical: 0

Skills:  Aviator (2d8)  Aviation Mechanic (3d4)  Brawling (2d6)  Intimidation (2d4)  Pistol (2d6)  Language, Spanish (2d6)  Language, French (2d4)

Daisy’s dad, Will O’Donnell, was a WWI flying ace and he taught his only child everything he knows about flying airplanes. Nowadays (1933), the two of them (with help from Daisy’s mom, Erin, and her mechanic uncle, Sean) run “Lucky Ace Aviation” out of Austin, Texas. Daisy takes jobs flying passengers and freight anywhere in the world. She has also been known to hire herself out for more “interesting” jobs…jobs where the risks are as high as the potential rewards. When she takes these side jobs, she is usually accompanied by her co-pilot/boyfriend Charlie “Cowboy” Haggard and her best friend/mechanic Deb Dugan.

In her spare time, Patsy likes drinking, dancing, shooting the breeze with other pilots and “turning Charlie every which way but loose”

Dark Matter Aardvarks

…they’re heavy, man

World Building Game Stuff

 Ok, guys, submit your first months report. Arn’s report is below, so use it as an example when posting your reports.

Monthly Report #1

Your Highness,

I am glad to hear that things are going well back home. Everyone here misses the old country, but we are also finding much to love here in our new lands. What follows is my monthly report. As you will see, we are making great progress already, with much more to come. Indeed, I expect a first shipment of goods to find It’s way to you in about 60 days. I am sure you will be pleased.

Our military detachment, under the leadership of General Warren, has not only done an excellent job of providing security, but has proven quite useful in the digging of irrigation canals to our fields and pastures. As per our orders, a squad of 7 soldiers spent a week doing mapping and exploration in the forests and hills to the north of us. They took with them Mr. Xanders (a blacksmith/miner) and Miss Goldeneye (our apprentice mage). While no magical energies were detected, Mr. Xanders did not several ore deposits that might prove worthy of further investigation. Many new animals and plants were sighted, as were several new streams.

Our farmers tell me that this rich soil will yield bumper crops this year. While our vintner, Mrs. Blaine, will have to wait until next year for a proper crop of wine grapes, she reckons that she should be able to produce several barrels of wild berry wine this fall. Our barley and hop crops are growing well enough to make our brewers, Mr. & Mrs. Wickett, positively giddy with anticipation. They have already revised the size of their brewhouse.

Master Pandemonius, our Wizard, has finished his daily enchantment of the southern wall of the village. He assures me now it will be many times stronger and fire resistant than any normal wooden wall. He is about to start on the western wall, with the remaining walls following after that.

Our engineers, builders and lumbermen are well into the construction of a bridge across the Swift River, which lies to our northwest. It will take near 6 months to build, but will open up new farming and grazing areas.

The Howard family (our millers), along with some help from the military and our builders, are more than halfway towards finishing our grain mill. Once it is finished, it will be ready to handle our summer grain crop.

Our other folk, from our teachers to our hunters & fisherman, are keeping quite busy. There is much to do here and they are eager to do their part.

Two days ago, I sent a soldier (Corporal Timmins) and Mr. Xanders back into the hills to give those ore deposits a closer look. They suspect their might be a silver vein nearby.

As for my own progress, I am kept busy both running the village and running my vegetable farm. I expect great things from both over the next year. I await any orders you may have and I am, as always,

Your Humble Servant

The Incredible Adventures Of Dr. Tempest During His Trip To Mars

…from the October, 1897 issue

Message to my World Building Game Players

I’m delaying posting Arn’s turn until tomorrow afternoon, so you all get an extra day to get your turns ready.

The Doclopedia

About this character:  This character popped up as an NPC in my OTE based Special X Unit supernatural investigators game. As you can guess, he was partially based on my dog, Roscoe.

#10: Special Agent Roscoe, FBI

FBI agent and paranormal investigator

Medium sized Basset Hound/Beagle mix, 7 years old, 50 pounds, reddish brown & white coat, brown eyes, long ears (right one has a small bullet hole in it), does not wear a collar

Agent Roscoe is one of two non-human agents assigned to Special X Unit of the FBI. His duties usually involve reconnaissance, tracking and surveillance, but he also has extensive knowledge in the fields of cryptozoology and animal behavior. He became an FBI agent at age 18 months and joined the X Unit shortly after his second birthday. He loves his job.

Although he has some telekinetic power, Roscoe only uses it in times of great peril, since the use of it leaves him very tired. Lacking opposable thumbs, Roscoe does not carry a gun. However, if needs be, he can administer a very painful bite. Like both The Andalusia Dog and the evil Rex, Roscoe is a talking dog. In fact, besides English, he is fluent in Spanish, French, Russian and Japanese..

In his spare time, Agent Roscoe enjoys people food, chasing bitches, reggae music, reading pulp magazine reprints and napping.


Incredible Senses (4 dice) Roscoe has superior senses of smell, taste and hearing. (He’s a dog)

Inconspicious (3 dice)  Roscoe can go many places where a human would be noticed right away. (He’s a dog)

Stamina (3 dice) Both bassets and beagles have great stamina when tracking their prey. (He’s a dog)


Non-humanoid Form  (3 dice)  While being a dog has many advantages, it does have some severe drawbacks. The most notable would be no hands/thumbs. (He’s a dog)


The Rare And Colorful Feathered Tree Pig Of Potawango Island

…don’t walk under the trees they live in…messy

About this character: This was, as near as I can remember, the first Toon character I ever created.

The Doclopedia #6
My Earliest RPG Characters: Willy Wabbit

Madcap Toon
Muscle: 7
Smarts: 9
Zip: 8
Chutzpah: 9Shticks: Quick Change/Disguise, Bag of Many ThingsBeliefs & Goals: Everybody else is a chump, so you can feel free to mess with them. Being crazy is FUN! Drop everything if you see any yummy carrots. Stay away from cops and dogs.

Natural Enemies: Dogs, Cops, Psychiatrists

Background: Willy is a small white rabbit who wears green sneakers and a green vest. He is nuttier than a bag of walnuts and hyperactive to boot. Despite his strong addiction to carrots, Willy is very hard to trap, much to the dismay of the local police. He carries a big mallet, chewing gum and dynamite in his Back Pocket.

In his spare time, Willy likes eating carrots, carrot cake, glazed carrots, mashed carrots and carrot cookies with a big glass of carrot juice.

NOTE TO MY WORLD BUILDING GAME PLAYERS:  Your first monthly report will be due on Friday. Post it as a reply to my LJ that day. I’ll post Arn’s monthly report (since he gave it to me yesterday after our game session) as an example in the Friday LJ.

And now, I’m off to pick up my new glasses, then head to work.

Seriously Tripped Up By A Pair Of Big Blue Eyes

…dames…what ya gonna do?

Hey, World Building Game Players, here are your General Orders!

Mayoral Duty Orders

Effective Immediately


My Friend,


It is with great pleasure and the utmost confidence in your abilities that I now write these orders that officially begin your tenure as Mayor of our new mainland outpost. Our fellow citizens and our allies in other countries share my feelings, you can be sure. The hard work of all of the First Settlers will be a source of pride to us for many generations to come.


As you know, the chosen area was scouted remotely by our Master Wizards. Using a variety of devices, they have found you a place far from home that should be ideal for farming and building a village. In addition, you have plenty of water, nearby forests and a lack of any dangerous peoples or animals nearby.


You are lucky in that your village and the surrounding farmlands have been started for you, once again via the talents of our Wizards. This should give you a good head start on things. I have included a map of the village and surrounding area with these orders. And now, on to your General Orders.


1: Your primary mission is to establish a self supporting colony that will be, in no less than 1 and no more than 2 years, capable of supporting the initial settlers AND 100 new settlers. After that, you should expect a minimum of 100 new settlers per year.


2: Once you have achieved self sufficiency, you shall begin working towards establishing a surplus of good for trade with us here at home, as well as with our allies.


3: You will seek out valuable resources and exploit them for both the benefit of your colony and trade with others. This shall include, but by no means be limited to, minerals, wildlife, forest products, plant life, sources of mana and ancient artifacts.


4: You will, as you see fit, establish both outlying hamlets and military outposts.


5: You will, as time and resources permit. do cursory exploration of the wilderness around your village. However, any in depth explorations will be done by either a Scout Force detachment or by the Corps of Discovery (if they are nearby at the time).


6: You will assign people to catalog and get samples of the geology, plants and animals in the area.


7: You will act as a Diplomat in any peaceful encounters with new civilizations. In less peaceful encounters, you shall consult with your Military Commander on an appropriate course of action.


8: You will, at all times, act as an Agent of your Homeland and it’s People and Ruler.


So there you are. I rather envy you this new adventure. Go forth and prosper, my friend.

Ok, there ya go. If you have any questions, ask me. You will each get some orders specific to your Mayor…along with the above mentioned map…in a day or so.

As far as your first turn goes, You will simply write a letter to your Ruler telling him/her what each group of people (Farmers, Teachers, Military, etc) are doing for the next month. You need not go into alot of detail if it’s not really necessary. For example, Teachers will pretty much teach most of the time, so you’d just say something like “Our teachers continue to do an excellent job” or somesuch. If the Teachers do something else, like help catalog animals and plants, you can note that.

You have THREE WEEKS from today to get your reply back to me. Take your time and think things out…and have fun.

Doc Tempest And The Stairway To Heaven

…from the July 2008 issue

Ok, World Building Game players, I’ll have Mayoral Orders posted in a day or so. You will have up to 3 weeks to reply. No need to hurry. The Corps of Discovery portion of the game will start next week.

Grace and I have made a decision about our 2007 GenCon trip that, while sure to be fun, does border on madness a bit. More on that later.

Gotta go to bed now. More stuff later.

Riding A Harley Through The Dreamtime

…alone, cos this bike ain’t got a p pad.

World Bulding Game Update

mnemex snoozed and lost on getting info to me, so the entire Kartanian civilization was destroyed in a single night by the Evil Duck Brotherhood.

So, to my remaining 5 players…

smalley_smoot and doc_mystery still need to get their village population info in. And do put the replies on the same post  as the other Mayors did, gentlemen.

First turn will start with a letter from your King/Queen/Whatever, with your basic orders. You will reply to it and that will be your first turn. Then, after a couple weeks, I’ll do Turn 2. With any luck, things will progress smoothly and fun will be had by all.

On Friday, I will post Arn’s Adventurer Profile, thus allowing the rest of you to see the format I want. I’ll expect your Adventurer Profiles by the following Friday.

I will send pictures (with explanitory text) of your starting Village to you as soon as I get done creating all of them with Campaign Cartographer. After that, I’ll only send you pix every 6 turns or so.

It should be noted that, while your military detachment can and should do some cursory exploration of the area near your village, any in depth exploration will need to be done using the Adventuring Party (henceforth known as the Corps of Discovery) from the Adventuring part of the game. Please do understand that the services of the Corps of Discovery might be a long time coming, what with then out in the Great Unknown most of the time.

As always, if you have any questions, ask away.

And now, since I haven’t posted any song lyrics in awhile, here is a tune by Jethro Tull (from the “Aqualung” album) that very nicely sums up my feelings on the scourge that is organized religion.


When I was young and they packed me off to school
and taught me how not to play the game,
I didn’t mind if they groomed me for success,
or if they said that I was a fool.
So I left there in the morning
with their God tucked underneath my arm —
their half-assed smiles and the book of rules.
So I asked this God a question
and by way of firm reply,
He said — I’m not the kind you have to wind up on Sundays.
So to my old headmaster (and to anyone who cares):
before I’m through I’d like to say my prayers —
I don’t believe you:
you had the whole damn thing all wrong —
He’s not the kind you have to wind up on Sundays.
Well you can excomunicate me on my way to Sunday school
and have all the bishops harmonize these lines —
how do you dare tell me that I’m my Father’s son
when that was just an accident of Birth.
I’d rather look around me — compose a better song
`cos that’s the honest measure of my worth.
In your pomp and all your glory you’re a poorer man than me,
as you lick the boots of death born out of fear.
I don’t believe you:
you had the whole damn thing all wrong —
He’s not the kind you have to wind up on Sundays.