…we do have an article on brainspotting
The Doclopedia #1,505
More Islands of Adventure: Goat Island
At 20 miles long and 8 miles wide, Goat Island is not one of the bigger islands in the Shallow Sea. It offers ships little protection from storms, since it does not have more than a couple of places where a ship larger than a small fishing boat can drop anchor. What it does offer is food, and lots of it.
Nobody knows exactly when the island was set up to provide food to passing ships, but the Winta people who live on the island say they were brought here at least 300 years ago. Their legends say that a Captain Mesada stocked the island with goats, pigs and many types of poultry. Shortly thereafter, he brought the Winta to the island, along with many bags of seeds and small fruit trees. He told them to plant them and then sailed off. A year later, he returned with more seeds, more trees and many types of vines.
This went on for a few more years, then Captain Mesada returned and he and half his men went into the island’s interior with many cartloads of building materials. The rest of his men sailed off, but returned with even more merchandise and a number of women. The ship made three more trips before dropping off the remaining crew and sailing off with a new crew.
Captain Mesada and his crew of 150 men, plus their wives, settled in a small valley, built a village and pretty much kept to themselves. The Winta were told to trade food for gold or other items with passing ships and give half the proceeds to the Captain. In all other matters, the island was theirs to govern and live on as they chose.
300 years later, there are 10 Winta villages on the island, three of which trade with ships. The rest devote their time to preparing foods for the ships, from goat cheese to jerky to fresh or dried fruit and more. In a good year, there will be trade with 20 or 30 ships.
Mesada Village is still populated by descendents of the original sailors, plus other people who came to live their. Visitors from the outside world are not allowed.
The Doclopedia #1,506
More Islands of Adventure: Hrolf’s Island
Hrolf Horgunsson is not an easy man to deal with, in any sense of the word. His ex wives will tell you he is an arrogant and demanding son of a bitch. His former apprentices say he’s dangerous when angered. His children…well, they have nothing to do with him. As for people trying to do business, whether commercial or government based, well, they barely tolerate him.
Hrolf is one of the most powerful mages in the world and many have sought to buy things from him. His potions and enchanted weapons are highly sought after. Other, more powerful spells and items, can command extraordinarily high prices. Governments sometimes seek out Hrolf’s aid, which can come at steep prices beyond that of mere gold.
All of these business dealing come at the unavoidable cost of journeying to Hrolf’s Island, which the insufferable old bastard has created in the exact center of the Great Inland Sea, a freshwater lake 200 miles across and, near the island, home to great and dangerous beasts.
The island is perfectly round and measures 2 miles across. It slopes up evenly and gently to a small hill about 150 feet tall, on top of which is Hrolf’s small castle. Only one trail leads there and it passes through a dense forest filled with many creatures that are the result of Hrolf’s experiments. On the bright side, regardless of what is happening in the outside world, the weather on the island is always very pleasant.
Anyone going to Hrolf’s Island with bad intent will sorely regret it.
Of course, so do most of the people who come with good intent.
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